![]() In addition, we enhanced the Android and iOS ports considerably. All this done by the hard work of 147 contributors across 8,493 commits.ĭuckman: The Graphic Adventures of a Private Dick This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. "Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War there were plenty of electric ones, though-" Oh, ahem, didn’t notice you there. Oct 11, 2019: ScummVM 2.1.0 "Electric Sheep" has been produced. (At least we can still play the PSX version on PCSX ReARMed)Īnyway, I’m sure loads of people are going to find the spreadsheet useful.Source: Oct 11, 2019: ScummVM 2.1.0 "Electric Sheep" has been produced. Unless an experienced Android developer wants to pick this up, I think we’ll have to consider the game to be Linux/Windows-only. I can’t reproduce it anywhere else, and the code looks fine - it might even be limited to a specific version of Android (all my devices are stuck with Lollipop). This bug is infuriating! The Android logs are completely useless, since the segfault happens in a secondary thread and all info is lost. ![]() As far as I can tell, the game works perfectly on all platforms - apart from Android, where it crashes as soon as you access the inventory. The only other bug that I’ve found (discovered it last night, in fact) is with Broken Sword II (I was the one that added this game to the spreadsheet ). Since the affected code is rather complex, and the game isn’t very good, I think I’ll leave this one as-is… When I looked at it before, there were at least two different ways that it could segfault when closing, and at least one of those had nothing to do with RetroArch - so I reckon the way that RetroArch handles the ‘quit’ event is robust, and this is an ‘engine’ issue. It’s also good that Tony Tough is the only other game with the ‘crash on exit’ problem. Work has just gotten crazy for me, so I’m not going to have any free time for a while… but I’ll definitely pick up copies of at least Phantasmagoria 2 and Starship Titanic at some point for testing, and I’ll have to track down a copy of Mickey’s Space Adventure (that gradual freeze is too intriguing to ignore!). You efforts are much appreciatedĢ46 working games is a splendid figure, and it’s great to know which ones still have issues. This is fantastic! Your spreadsheet is an excellent resource for users, and it’s particularly useful for me as a validation of my bug fixes. I may add the odd bit as and when I find stuff. I really hope the spreasheet gets found by others in the future and updated. So with all that done I think I will take a rest from the games and testing to have a peak at artwork and preview videos. The only other crash on exit from my working games was Tony Tough - could be linked but I doubt it.ĥ Games with issues at my end, some confirmed with another user (Broken Sword II I dont have the correct install afaik)ġ game working in core only (Zork - Grand Inquisitor) Mickey’s Space Adventure demoted to “Issue” - It launches but freeze’s up quickly and RetroArch crashes. Manhole, Dreamweb, FOTAQ & Return to Zork all working since update as expected ![]() I notice that DreamWeb didn’t work for you - this game requires the fix in commit 3a9d1f5, so I would recommend a core update…įull Pipe promoted to working FYI the load time is like 2mins!! I’ll be interested to see what other issues are uncovered! The core segfaults if you try to open the main ScummVM menu while the initial splash screen is shown - although I just made a pull request to fix this… This is hard to reproduce, and it looks like some nasty thread-related stuff. Tony Tough and the Night of Roasted Moths: There is a rare segfault when closing the core via the quick menu. It looks like the game engine itself is missing some ‘safety’ checks - I’ll probably try to fix this if I get time… The only remaining bugs that I have experienced are:įlight of the Amazon Queen: Game hangs if you try to close the core via the quick menu during a cutscene. It would be good to re-test the broken games at some point. To be honest, I’m having a hard time finding anything that doesn’t work (although I don’t own any of the games that are currently listed as broken in the spreadsheet…) - the timing fixes seem to have brought the core mostly up to the level of the standalone version. I just added a few more games to the list…
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